GAME NAME | Labyrinth |
LANGUAGE | English |
RELEASE DATE | NA |
GENRE | Mini, Puzzle |
VIDEO GAME | |
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Why? The one-word question that occupies my mind while playing Big Ben Interactive’s rendition of the classic arcade game, Pac-man. Labyrinth is basically Pac-man in the jungle. Pseudo-techno-tribal background music and maracas-esque sound effects will persuade you that the game is indeed set in the jungle…well, of course, aside from the green vine motif on its title banner and menu borders…and the reiteration that the dots are “seeds” and “drops”…and you are controlling a plant that is being chased by four other plants in a plateau. Everything you know about Pac-man is here so it’s useless to illustrate what are the controls. The only difference is every level there is a significant change on its geography. The animation of the “labyrinth” is buried while the “seeds” are floating; this makes the game a bit difficult as the labyrinth itself serves as a maze of hurdles since you’ll find yourself stuck more often than not from the poorly animated borders. There are “portals” (teleport pods) inside the labyrinth to make the game seem fresh. But wait, the original Pac-man got that. To be fair, the developers did a commendable job for implementing multiple portals with color schemes which is rather new. Meaning if you enter a green portal expect to be transported to other green portal. Ah. Yeah. Brilliant.
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